Mousebreaker releases “Fastest Break Snooker”

April 8th, 2008

Who knows how many keyboards have been smashed in a rage caused by Mousebreaker games? But we suspect there’ll be a few more very soon. Today marks the release of our new “Fastest Break Snooker” game, which may send levels of addiction and frustration to whole new levels.

The game’s a simple one, and that’s its secret. All you need to do is clear the last 3 reds and the colours from a snooker table - as fast as you can. Sounds easy huh? Well that’s not the case. We suspect that only the top players will manage to complete it quickly - for the rest of us it might take a few tries.

Give it a try. But you’ve been warned - we accept no responsibility for any broken keyboards or monitors!

“Pinch Hitter 2″ is released by Mousebreaker Ltd

July 20th, 2007

Following on from the success of the “Pinch Hitter” game released in January of this year, last week saw the launch of “Pinch Hitter 2“, the full game. It’s taken longer than planned to release, but a lot of the feedback from sites like Kongregate, Addictinggames and Newgrounds has been incorporated and we feel it’s now a pretty tidy little game.

Your challenge is to take a player all the way from The Sandlot, through the Little League, to the glory and floodlights of Major League Baseball.

Select your team, select your kit, and then step up to the plate and bat for glory!

Pinch Hitter 2 Title Screen

Mousebreaker’s “Pinch Hitter” - Competition winners announced!

April 2nd, 2007

The 6 winners of the “Mousebreaker Pinch Hitter” competition were announced this morning, Monday 2nd April. One lucky winner will be receiving a brand new Nintendo Wii, while five other winners will each receive an annual subscription to the UK’s best-selling web magazine “Web User”.

The list of winners is as follows:

  • Nintendo Wii - Ange from Birmingham
  • Web User Subscription - Aiden from Stamford
  • Web User Subscription - Todd from London
  • Web User Subscription - James from Warrington
  • Web User Subscription - Carl from Birmingham
  • Web User Subscription - Craig from Leeds

Congratulations to all of the above players, and many thanks to everyone who took part for making it such a successful competition!

Rich

Mousebreaker to release “Pinch Hitter” baseball game.

March 5th, 2007

Next Monday 12th March sees the birth of Mousebreaker’s latest baby - a brand-new baseball game titled “Pinch Hitter”.

Free to play, and initially only available to play on the Mousebreaker website, it will offer players the chance to enter “The Sandlot” and then “step up to the plate and bat for glory!”

Additionally it will offer UK players the chance to win a Nintendo Wii!

A full 3-level version of the “Pinch Hitter” game (currently in development, release date TBA) will give players the chance to select the team they play for and then bat their way through three different scenarios, beginning in “The Sandlot”, and then progressing through “Little League” to a “Major League” level.

Tasty screengrabs to whet your appetite are posted below…

Rich

Mousebreaker Game Development Competition 2006 - Winners announced!

December 11th, 2006

And the winners are…

1st Prize - £2000 - Dry Goods/nGFX - ‘Serpents 2134 AD’
2nd Prize - £1000 - Charlie/Pling - ‘Mylan’
3rd Prize (A) - £500 - Jacob Grahn/Mr. Jiggmin - ‘Rolley-Ball
3rd Prize (B) - £500 - Ian Snyder/IS Games - ‘Valo’

Each of these winning entries will be displayed on www.mousebreaker.com.

Much as we’d like to, we’re not able to give a cash prize to all the entries we felt deserved one. We have decided to award a second 3rd Prize of £500 as we felt that ‘Valo’ and ‘Rolley-Ball’ could not be separated.

We’d particularly like to commend Chris Sheeler & Jeremiah Lapointe’s game ‘Mikrob’ for its very high quality production, Ante Stipanicev for his great puzzle game ‘G.Box’, and Nick Redmond for the excellent gameplay in his ‘Bumper Tanks’ entry.

We’d also like to express our thanks to all these developers who took the time to develop such great games and send in an entry:

* Nick Redmond - ‘Bumper Tanks’
* Ivan Karpenko & Charles - ‘BeaRambo Lite’
* Chris Sheeler & Jeremiah Lapointe - ‘Mikrob’
* Happiness Sam - ‘Presents Panic’
* IS Games - ‘Dodge ‘em up!’
* Phillip Reagan - ‘Dream’
* Dry Goods/nGFX - ‘Virus’
* Ante Stipanicev - ‘G.Box’
* Mike Span - ‘Obnoxius’
* Mark Crosswell - ‘Planetoid’
* Adam Bianchi - ‘Goblin Arena’
* Sean Hawkes - ‘Four Down’
* Taylor - ‘Deozone’
* Guilherme S. Tows - ‘Migration’
* Sam Davies - ‘Asteroid’

(All of these runners-up entries are available to play here on www.mousebreaker.com until 10th January 2007).

Overall the results of this competition reinforced just how many great independent Flash game developers there are out there and the high standard of work being created. We’re already looking forward to running a similar Game Development Competition next year!

Rich

Mousebreaker Flash Game Development Competition

October 4th, 2006

Flash Game Development Competition - develop a game and win a cash prize!

1st Prize - £2000
2nd Prize - £1000
3rd Prize - £500

What kind of game?

In keeping with the style of games on Mousebreaker, the game should be:

* New and original (it must not have appeared on another website)
* Fast-loading (maximum 600kb filesize)
* Easy to understand, difficult to master
* Quick to play
* Level based
* Highscore based
* Addictive! Ideally it will have that certain something that makes people play it again and again!

Other than that, it’s up to you - you can develop a puzzle, shootemup, arcade game or any kind of game at all!

How to enter
To enter the competition just develop a Flash game that fits the criteria above, and send us the swf file.

The final swf file must be playable with Flash Player 8 and should be a maximum of 640 px wide by 480 px high.

By submitting an entry to the competition, you grant Mousebreaker a a non-exclusive licence to host the game for a period of six weeks after the competition ends, that is until 10th January 2007.

The 3 winners will provide a permanent, non-exclusive license to host the swf file on Mousebreaker.com in return for the prize money.

Mousebreaker Ltd will have no rights to any of the source code of the games submitted - all copyright, design right, database right, trade names and trade marks and confidential information (whether registered not) in the game belong to and vest in the developer.

By submitting a game the developer warrants that the game does not infringe the Intellectual Property Rights of any third party and does not contain any bugs or content or material which is technically harmful such as computer viruses, worms or other malicious software or is harmful, defamatory, untrue, discriminatory, inflammatory, racist, sexually explicit or otherwise unlawful.

(Please note that we cannot accept games already sponsored by 3rd parties or other websites).

Closing date for entries
The deadline for receipt of entries is 30th November 2006 at 11:59PM (GMT).

Please email your final swf file to competition@mousebreaker.co.uk

Judging and announcement of winners
The entries will be judged by the Mousebreaker team and the 3 winners will be announced on Mousebreaker.com one week later on 7th December 2006. The winners will also be notified by email. The judges’ decision is final.

Got a question? Email us at competition@mousebreaker.co.uk and we’ll do our best to answer it.

Know a game developer who might be interested? Spread the word!

Mousebreaker’s 2007 Flash Soccer Manager released

September 13th, 2006

Now with added Shevchenko! A completely updated “Flash Soccer Manager” for the 2006/07 Season, with correct squads for every Premiership team, plus NEW “half time team talk” function, AND morale ratings for each player!

If Drogba’s having a sulk, do you play him? And if Joey Cole feels on top of the world do you still leave him on the bench? In Mousebreaker’s “Flash Soccer Manager 2007″ the choice is yours!

Trick Blast Billiards 2

August 14th, 2006

Following on from the release earlier this year of Mousebreaker’s “Extreme Blast Billiards” is “Trick Blast Billiards 2“, released today Monday 14th August.

The original “Trick Blast Billiards” was the second in the Blast Billiards series of games and in many ways was a bridge between the original game and its later incarnations.

The new “Trick Blast Billiards 2″ offers 10 challenging new levels, each with its own trickshot to complete. Additional points are also awarded for “Doubles” and “Plants”.

Mousebreaker - interview with Fatking.co.uk’s Al O’Shea

August 10th, 2006

Al O’Shea, the multi-talented animator and game developer behind www.fatking.co.uk, and creator of the “Cleaner” and “Swap Pop” games already featured on Mousebreaker, has just released the sequel to Cleaner, “Cleaner 2 - The Vacuum Years“. Featuring the same main character and enemies (the Crenshaws, Frankbirds and Fibs) as the original game, the newly developed scrolling platform engine is more sophisticated, offering 6 new challenging levels.

Al gave Mousebreaker a few minutes of his time this morning to discuss the new game and the way he works…

Mousebreaker: You’ve just released “Cleaner 2 - The Vacuum Years” featuring your Cleaner character. What’s his origin, how did you come up with him as a character?

Al O’Shea: The Cleaner character went through a couple of different phases of development. He was originally a baker ( an idea I may return to at some stage ), then he became a caretaker before eventually just being known as ‘Cleaner’. Essentially, he’s an unassuming guy who’s forced to fight some baddies and get back to his day job. I’ve brought him back for a sequel as, with a better grasp of game development, I felt I could bring the game closer to my original idea.

MB: Character development is clearly one of your strengths. Why do you think that is?

A O’S: Drawing characters is one of my more obsessive habits and has been for as long as I can remember. When I first discoverered animation, the realisation that I could bring some of my weirder characters to life was very exciting. I could sketch out a character, re-trace it on the computer and have them walking and talking. The process was time-consuming but rewarding. I learned about how people move and their mannerisms. It’s difficult to bring those kind of subtleties to game development, but animating the basic stuff - walk cycles, running etc. - is important to get right. A walk cycle alone is enough to give the character personality.

MB: How do you divide your time between animation and game development?

A O’S: Lately, game development is taking up more and more of my time. The 3d animations I’ve done take a vast amount of work for a very short running time. It can get a little frustrating to watch a couple of months of work fly by in less than a minute. Game development, on the other hand, is becoming more interesting to me, as the possibilities are pretty much endless and you can replay games over and over again. Knowing people are enjoying and playing your games months after you’ve created it is a good feeling. As I’m incorporating my animation skills into game development, it seems like a natural progression for me and right now I’m happy to keep on churning them out.

MB: Can you tell us a little about the music in your games?

A O’S: Making the music is one of my favourite parts of game development. Playing with some retro sounds and making crazy little melodies is good fun. The music for Cleaner 2 had originally been written for the first Cleaner installment but never made it. I tweaked it to fit into the shortest loop I could without being ( too ) annoying. It’s always amazed me how you can never get fed up of the Super Mario theme despite hearing it thousands of times. I’d love to be able to compose tunes of that calibre, but then that guy was a genius.

MB: Are you a big gameplayer yourself? Any favourites? Any influences?

A O’S: Most of my favourites and, in fact, most of my influences are retro classics. I began with a BBC B before moving on to a Megadrive. Sonic the Hedgehog is an unbelievably good game, and to me it’s the best of it’s genre. I discovered an excellent Beeb emulator for the PC not so long ago which helped me get addicted once again to some of the 8-bit classic games, like Repton, Chuckie Egg, Castle Quest, and Exile. Most modern games leave me cold, although Half-Life 2 was an awe-inspiring piece of work.

MB: Do you have any advice for budding indie game developers?

A O’S: The hardest thing I find as an indie game developer is balancing the different stages of production and keeping to your own time constraints. For example, it’s tempting to spend days tweaking the music, but you have to stick to what’s important and keep things in proportion. However, I’d say it’s crucial to put the extra effort into the final stage - spending some time polishing the game until it shines. Be proud of your work!

MB: So what can we expect next from Fatking.co.uk?

A O’S: There’s a couple of new games in the pipeline, a funky little shoot-em-up and a new puzzler. The first should get released early September if it all goes to plan. It’s going to be quite frantic, colourful explosions and crazy looking ships. The puzzler is going to take a bit longer but I hope it’s worth the wait!

Mousebreaker releases free “Sudoku 365″ for webmasters

July 4th, 2006

Although the current Sudoku craze has been in full flow for well over a year now in the UK, it shows no sign of abating, and the Daily Sudoku puzzle on Mousebreaker.com remains as popular as ever, generating a huge number of plays each day.

Now, in addition to providing a daily Sudoku puzzle to WebUser magazine’s website and the South African news website News24.com, Mousebreaker is making generally available a “Sudoku 365″ game which contains 365 different puzzles, one for every day of the year.

The Flash game file (swf) and installation instructions can be downloaded from here.

Rich